Edge 無法使用GPU進行硬體加速

匿名
2022-07-13T19:07:22+00:00

如題,已將edge設定中的硬體加速打開,而且#ignore-gpu-blocklist也設定成enable

但還是無法使用顯卡加速
以下是Edge://GPU的部分內容(完整內容字數太多貼不上來)

Graphics Feature Status

  • Canvas: Software only, hardware acceleration unavailable
  • Canvas out-of-process rasterization: Disabled
  • Direct Rendering Display Compositor: Disabled
  • Compositing: Software only. Hardware acceleration disabled
  • Multiple Raster Threads: Enabled
  • OpenGL: Disabled
  • Rasterization: Software only. Hardware acceleration disabled
  • Raw Draw: Disabled
  • Skia Renderer: Enabled
  • Video Decode: Software only. Hardware acceleration disabled
  • Video Encode: Software only. Hardware acceleration disabled
  • Vulkan: Disabled
  • WebGL: Software only, hardware acceleration unavailable
  • WebGL2: Software only, hardware acceleration unavailable
  • WebGPU: Disabled

Problems Detected

  • WebGPU has been disabled via blocklist or the command line.
    Disabled Features: webgpu
  • Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
    Disabled Features: gpu_compositing

ANGLE Features

  • allowCompressedFormats (Frontend workarounds): Enabled: true
    Allow compressed formats
  • disableAnisotropicFiltering (Frontend workarounds): Disabled
    Disable support for anisotropic filtering
  • disableProgramBinary (Frontend features) anglebug:5007: Disabled
    Disable support for GL_OES_get_program_binary
  • disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
    On some GPUs, program binaries don't contain transform feedback varyings
  • enableCaptureLimits (Frontend features) anglebug:5750: Disabled
    Set the context limits like frame capturing was enabled
  • enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
    Enable compressing pipeline cache in thread pool.
  • enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
    Even if FrameCapture is enabled, enable GL_OES_get_program_binary
  • forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
    Force depth attachment initialization on clear ops
  • forceInitShaderVariables (Frontend features): Disabled
    Force-enable shader variable initialization
  • forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
    Force-enable robust resource init
  • loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
    Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  • scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
    Always rewrite vec/mat constructors to be consistent
  • allocateNonZeroMemory (Vulkan features) anglebug:4384: Disabled: false
    Fill new allocations with non-zero values to flush out errors.
  • allowGenerateMipmapWithCompute (Vulkan features) anglebug:4551: Disabled: supportsSubgroupQuadOpsInComputeShader && mSubgroupExtendedTypesFeatures.shaderSubgroupExtendedTypes && maxComputeWorkGroupInvocations >= 256 && ((isAMD && !IsWindows()) || isNvidia || isSamsung)
    Use the compute path to generate mipmaps on devices that meet the minimum requirements, and the performance is better.
  • asyncCommandQueue (Vulkan features) anglebug:4324: Disabled: false
    Use CommandQueue worker thread to dispatch work to GPU.
  • basicGLLineRasterization (Vulkan features): Disabled
    Enable the use of pixel shader patching to implement OpenGL basic line rasterization rules
  • bindEmptyForUnusedDescriptorSets (Vulkan workarounds) anglebug:2727: Disabled: IsAndroid() && isQualcomm
    Gaps in bound descriptor set indices causes the post-gap sets to misbehave
  • bottomLeftOriginPresentRegionRectangles (Vulkan workarounds): Disabled: IsAndroid()
    On some platforms present region rectangles are expected to have a bottom-left origin, instead of top-left origin as from spec
  • bresenhamLineRasterization (Vulkan features): Enabled: true
    Enable Bresenham line rasterization via VK_EXT_line_rasterization extension
  • clampPointSize (Vulkan workarounds) anglebug:2970: Disabled: isNvidia && nvidiaVersion.major < uint32_t(IsWindows() ? 430 : 421)
    The point size range reported from the API is inconsistent with the actual behavior
  • compressVertexData (Vulkan workarounds): Disabled
    Compress vertex data to smaller data types when possible. Using this feature makes ANGLE non-conformant.
  • createPipelineDuringLink (Vulkan features) anglebug:7046: Disabled
    Create pipeline with default state during glLinkProgram
  • deferFlushUntilEndRenderPass (Vulkan workarounds) https://issuetracker.google.com/issues/166475273: Enabled: !isQualcomm
    Allow glFlush to be deferred until renderpass ends
  • depthClamping (Vulkan workarounds) anglebug:3970: Disabled: isNvidia && mPhysicalDeviceFeatures.depthClamp && ExtensionFound("VK_EXT_depth_clip_enable", deviceExtensionNames) && (!IsLinux() || nvidiaVersion.major > 418u)
    The depth value is not clamped to [0,1] for floating point depth buffers.
  • disableFifoPresentMode (Vulkan workarounds) anglebug:3153: Disabled: IsLinux() && isIntel
    VK_PRESENT_MODE_FIFO_KHR causes random timeouts
  • disableFlippingBlitWithCommand (Vulkan workarounds) anglebug:3498: Disabled: IsAndroid() && isQualcomm
    vkCmdBlitImage with flipped coordinates blits incorrectly.
  • emulateAdvancedBlendEquations (Vulkan features) anglebug:3586: Disabled: !mFeatures.supportsBlendOperationAdvanced.enabled && !isIntel
    Emulate GL_KHR_blend_equation_advanced
  • emulateDithering (Vulkan features) anglebug:6755: Disabled: IsAndroid()
    Emulate OpenGL dithering
  • emulateR32fImageAtomicExchange (Vulkan workarounds) anglebug:5535: Enabled: true
    Emulate r32f images with r32ui to support imageAtomicExchange.
  • emulateTransformFeedback (Vulkan features) anglebug:3205: Enabled: (!mFeatures.supportsTransformFeedbackExtension.enabled && mPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics == 1U)
    Emulate transform feedback as the VK_EXT_transform_feedback is not present.
  • emulatedPrerotation180 (Vulkan features) anglebug:4901: Disabled
    Emulate 180-degree prerotation.
  • emulatedPrerotation270 (Vulkan features) anglebug:4901: Disabled
    Emulate 270-degree prerotation.
  • emulatedPrerotation90 (Vulkan features) anglebug:4901: Disabled
    Emulate 90-degree prerotation.
  • enableMultisampledRenderToTexture (Vulkan workarounds) anglebug:4937: Disabled: mFeatures.supportsMultisampledRenderToSingleSampled.enabled || (supportsIndependentDepthStencilResolve && !isSwiftShader && !(IsWindows() && (isIntel || isAMD)))
    Expose EXT_multisampled_render_to_texture
  • enablePreRotateSurfaces (Vulkan features) anglebug:3502: Disabled: IsAndroid() && supportsNegativeViewport
    Enable Android pre-rotation for landscape applications
  • enablePrecisionQualifiers (Vulkan features) anglebug:3078: Enabled: !(IsPixel2(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID) && (mPhysicalDeviceProperties.driverVersion < kPixel2DriverWithRelaxedPrecision)) && !IsPixel4(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
    Enable precision qualifiers in shaders
  • explicitlyEnablePerSampleShading (Vulkan workarounds) anglebug:6876: Disabled: isARM
    Explicitly enable per-sample shading if the fragment shader contains the sample qualifier
  • exposeNonConformantExtensionsAndVersions (Vulkan workarounds) anglebug:5375: Disabled: kExposeNonConformantExtensionsAndVersions
    Expose GLES versions and extensions that are not conformant.
  • forceContinuousRefreshOnSharedPresent (Vulkan features) https://issuetracker.google.com/229267970: Disabled: false
    Force to create vulkan swapchain with continuous refresh on shared present
  • forceD16TexFilter (Vulkan workarounds) anglebug:3452: Disabled: IsAndroid() && isQualcomm
    VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, which prevents OES_depth_texture from being supported.
  • forceDriverUniformOverSpecConst (Vulkan workarounds) http://issuetracker.google.com/173636783: Disabled: isQualcomm && mPhysicalDeviceProperties.driverVersion < kPixel4DriverWithWorkingSpecConstSupport
    Forces using driver uniforms instead of specialization constants.
  • forceFallbackFormat (Vulkan workarounds): Disabled
    Force a fallback format for angle_end2end_tests
  • forceFragmentShaderPrecisionHighpToMediump (Vulkan workarounds) https://issuetracker.google.com/184850002: Disabled: false
    Forces highp precision in fragment shader to mediump.
  • forceMaxUniformBufferSize16KB (Vulkan workarounds) https://issuetracker.google.com/161903006: Disabled: isQualcomm && isAdreno540
    Force max uniform buffer size to 16K on some device due to bug
  • forceNearestFiltering (Vulkan workarounds): Disabled
    Force nearest filtering when sampling.
  • forceNearestMipFiltering (Vulkan workarounds): Disabled
    Force nearest mip filtering when sampling.
  • forceSubmitImmutableTextureUpdates (Vulkan app workarounds) anglebug:6929: Disabled
    Force submit updates to immutable textures
  • forceTextureLodOffset1 (Vulkan workarounds): Disabled
    Increase the minimum texture level-of-detail by 1 when sampling.
  • forceTextureLodOffset2 (Vulkan workarounds): Disabled
    Increase the minimum texture level-of-detail by 2 when sampling.
  • forceTextureLodOffset3 (Vulkan workarounds): Disabled
    Increase the minimum texture level-of-detail by 3 when sampling.
  • forceTextureLodOffset4 (Vulkan workarounds): Disabled
    Increase the minimum texture level-of-detail by 4 when sampling.
  • generateSPIRVThroughGlslang (Vulkan features) anglebug:4889: Disabled: kUseSpirvGenThroughGlslang
    Translate SPIR-V through glslang.
  • logMemoryReportCallbacks (Vulkan features): Disabled: false
    Log each callback from VK_EXT_device_memory_report
  • logMemoryReportStats (Vulkan features): Disabled: false
    Log stats from VK_EXT_device_memory_report each swap
  • overrideSurfaceFormatRGB8ToRGBA8 (Vulkan workarounds) anglebug:6651: Enabled: true
    Override surface format GL_RGB8 to GL_RGBA8
  • padBuffersToMaxVertexAttribStride (Vulkan workarounds) anglebug:4428: Disabled: isAMD || isSamsung
    Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. This additional access supports AMD's robust buffer access implementation. AMDVLK in particular will return incorrect values when the vertex access extends into the range that would be the stride padding and the buffer is too small. This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and pads up every buffer allocation size to be a multiple of the maximum stride.
  • perFrameWindowSizeQuery (Vulkan workarounds) anglebug:3623: Disabled: isIntel || (IsWindows() && isAMD) || IsFuchsia() || isSamsung
    Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing
  • persistentlyMappedBuffers (Vulkan features) anglebug:2162: Enabled: true
    Persistently map buffer memory to reduce map/unmap IOCTL overhead.
  • preferAggregateBarrierCalls (Vulkan workarounds) anglebug:4633: Enabled: isImmediateModeRenderer
    Single barrier call is preferred over multiple calls with fine grained pipeline stage dependency information
  • preferCPUForBufferSubData (Vulkan features) http://issuetracker.google.com/200067929: Disabled: isARM
    Prefer use CPU to do bufferSubData instead of staged update.
  • preferDeviceLocalMemoryHostVisible (Vulkan features) anglebug:7047: Enabled: !isDiscreteGPU
    Prefer adding HOST_VISIBLE flag for DEVICE_LOCAL memory when picking memory types
  • preferDrawClearOverVkCmdClearAttachments (Vulkan workarounds) https://issuetracker.google.com/166809097: Disabled: isQualcomm
    On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle of render pass due to bugs
  • preferSkippingInvalidateForEmulatedFormats (Vulkan workarounds) anglebug:6860: Enabled: isImmediateModeRenderer
    Skipping invalidate is preferred for emulated formats that have extra channels over re-clearing the image
  • preferSubmitAtFBOBoundary (Vulkan workarounds) https://issuetracker.google.com/187425444: Disabled: isARM
    Submit commands to driver at each FBO boundary for performance improvements.
  • provokingVertex (Vulkan features): Enabled: true
    Enable provoking vertex mode via VK_EXT_provoking_vertex extension
  • retainSPIRVDebugInfo (Vulkan features) anglebug:5901: Disabled: getEnableValidationLayers()
    Retain debug info in SPIR-V blob.
  • roundOutputAfterDithering (Vulkan workarounds) anglebug:6953: Disabled: isQualcomm
    Round output after dithering to workaround a driver bug that rounds the output up
  • shadowBuffers (Vulkan features) anglebug:4339: Disabled: false
    Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.
  • supportsAndroidHardwareBuffer (Vulkan features): Disabled
    VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension
  • supportsAndroidNativeFenceSync (Vulkan features) anglebug:2517: Disabled
    VkDevice supports the EGL_ANDROID_native_fence_sync extension
  • supportsBlendOperationAdvanced (Vulkan features) anglebug:3586: Enabled: ExtensionFound("VK_EXT_blend_operation_advanced", deviceExtensionNames)
    VkDevice supports VK_EXT_blend_operation_advanced extension.
  • supportsCustomBorderColor (Vulkan features) anglebug:3577: Disabled: mCustomBorderColorFeatures.customBorderColors == 1U && mCustomBorderColorFeatures.customBorderColorWithoutFormat == 1U && !isSwiftShader
    VkDevice supports the VK_EXT_custom_border_color extension
  • supportsDepthClipControl (Vulkan features) anglebug:5421: Disabled: mDepthClipControlFeatures.depthClipControl == 1U
    VkDevice supports VK_EXT_depth_clip_control extension.
  • supportsDepthStencilResolve (Vulkan features) anglebug:4836: Enabled: mFeatures.supportsRenderpass2.enabled && mDepthStencilResolveProperties.supportedDepthResolveModes != 0
    VkDevice supports the VK_KHR_depth_stencil_resolve extension with the independentResolveNone feature
  • supportsExternalFenceCapabilities (Vulkan features): Enabled: true
    VkInstance supports the VK_KHR_external_fence_capabilities extension
  • supportsExternalFenceFd (Vulkan features) anglebug:2517: Disabled: ExtensionFound("VK_KHR_external_fence_fd", deviceExtensionNames)
    VkDevice supports the VK_KHR_external_fence_fd extension
  • supportsExternalMemoryDmaBufAndModifiers (Vulkan features) anglebug:6248: Disabled: ExtensionFound("VK_EXT_external_memory_dma_buf", deviceExtensionNames) && ExtensionFound("VK_EXT_image_drm_format_modifier", deviceExtensionNames)
    VkDevice supports the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier extensions
  • supportsExternalMemoryFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_memory_fd", deviceExtensionNames)
    VkDevice supports the VK_KHR_external_memory_fd extension
  • supportsExternalMemoryFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_memory", deviceExtensionNames)
    VkDevice supports the VK_FUCHSIA_external_memory extension
  • supportsExternalMemoryHost (Vulkan features): Enabled: ExtensionFound("VK_EXT_external_memory_host", deviceExtensionNames)
    VkDevice supports the VK_EXT_external_memory_host extension
  • supportsExternalSemaphoreCapabilities (Vulkan features): Enabled: true
    VkInstance supports the VK_KHR_external_semaphore_capabilities extension
  • supportsExternalSemaphoreFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_semaphore_fd", deviceExtensionNames)
    VkDevice supports the VK_KHR_external_semaphore_fd extension
  • supportsExternalSemaphoreFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_semaphore", deviceExtensionNames)
    VkDevice supports the VK_FUCHSIA_external_semaphore extension
  • supportsFilteringPrecision (Vulkan features): Enabled: ExtensionFound("VK_GOOGLE_sampler_filtering_precision", deviceExtensionNames)
    VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension
  • supportsFragmentShadingRate (Vulkan features) anglebug:7172: Disabled: canSupportFragmentShadingRate(deviceExtensionNames)
    VkDevice supports VK_KHR_fragment_shading_rate extension
  • supportsGGPFrameToken (Vulkan features): Disabled
    VkDevice supports the VK_GGP_frame_token extension
  • supportsGeometryStreamsCapability (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.geometryStreams == 1U
    Implementation supports the GeometryStreams SPIR-V capability.
  • supportsHostQueryReset (Vulkan features) anglebug:6692: Enabled: (mHostQueryResetFeatures.hostQueryReset == 1U)
    VkDevice supports VK_EXT_host_query_reset extension
  • supportsImageCubeArray (Vulkan features) anglebug:3584: Enabled: mPhysicalDeviceFeatures.imageCubeArray == 1U
    VkDevice supports the imageCubeArray feature properly
  • supportsImageFormatList (Vulkan features) anglebug:5281: Enabled: ExtensionFound("VK_KHR_image_format_list", deviceExtensionNames)
    Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs that support VK_KHR_image_format_list
  • supportsIncrementalPresent (Vulkan features): Disabled: ExtensionFound("VK_KHR_incremental_present", deviceExtensionNames)
    VkDevice supports the VK_KHR_incremental_present extension
  • supportsIndexTypeUint8 (Vulkan features) anglebug:4405: Disabled: mIndexTypeUint8Features.indexTypeUint8 == 1U
    VkDevice supports the VK_EXT_index_type_uint8 extension
  • supportsLockSurfaceExtension (Vulkan features): Disabled: IsAndroid()
    Surface supports the EGL_KHR_lock_surface3 extension
  • supportsMultiDrawIndirect (Vulkan features) anglebug:6439: Enabled: mPhysicalDeviceFeatures.multiDrawIndirect == 1U
    VkDevice supports the multiDrawIndirect extension
  • supportsMultisampledRenderToSingleSampled (Vulkan features) anglebug:4836: Disabled: mFeatures.supportsRenderpass2.enabled && mFeatures.supportsDepthStencilResolve.enabled && mMultisampledRenderToSingleSampledFeatures.multisampledRenderToSingleSampled == 1U
    VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension
  • supportsMultiview (Vulkan features) anglebug:6048: Enabled: mMultiviewFeatures.multiview == 1U
    VkDevice supports the VK_KHR_multiview extension
  • supportsNegativeViewport (Vulkan features): Enabled: supportsNegativeViewport
    The driver supports inverting the viewport with a negative height.
  • supportsPipelineStatisticsQuery (Vulkan features) anglebug:5430: Disabled: mPhysicalDeviceFeatures.pipelineStatisticsQuery == 1U
    VkDevice supports the pipelineStatisticsQuery feature
  • supportsProtectedMemory (Vulkan features) anglebug:3965: Disabled: (mProtectedMemoryFeatures.protectedMemory == 1U) && !isARM
    VkDevice supports protected memory
  • supportsRenderPassLoadStoreOpNone (Vulkan features) anglebug:5371: Enabled: ExtensionFound("VK_EXT_load_store_op_none", deviceExtensionNames)
    VkDevice supports VK_EXT_load_store_op_none extension.
  • supportsRenderPassStoreOpNone (Vulkan features) anglebug:5055: Disabled: !mFeatures.supportsRenderPassLoadStoreOpNone.enabled && ExtensionFound("VK_QCOM_render_pass_store_ops", deviceExtensionNames)
    VkDevice supports VK_QCOM_render_pass_store_ops extension.
  • supportsRenderpass2 (Vulkan features): Enabled: ExtensionFound("VK_KHR_create_renderpass2", deviceExtensionNames)
    VkDevice supports the VK_KHR_create_renderpass2 extension
  • supportsShaderFloat16 (Vulkan features) anglebug:4551: Disabled: mShaderFloat16Int8Features.shaderFloat16 == 1U
    VkDevice supports the VK_KHR_shader_float16_int8 extension and has the shaderFloat16 feature
  • supportsShaderFramebufferFetch (Vulkan features): Enabled: (IsAndroid() && isARM) || isSwiftShader
    Whether the Vulkan backend supports coherent framebuffer fetch
  • supportsShaderFramebufferFetchNonCoherent (Vulkan features): Enabled: (IsAndroid() && !(isARM || isQualcomm)) || isSwiftShader
    Whether the Vulkan backend supports non-coherent framebuffer fetch
  • supportsShaderStencilExport (Vulkan features): Enabled: ExtensionFound("VK_EXT_shader_stencil_export", deviceExtensionNames)
    VkDevice supports the VK_EXT_shader_stencil_export extension
  • supportsSharedPresentableImageExtension (Vulkan features): Disabled
    VkSurface supports the VK_KHR_shared_presentable_images extension
  • supportsSurfaceCapabilities2Extension (Vulkan features): Disabled
    VkInstance supports the VK_KHR_get_surface_capabilities2 extension
  • supportsSurfaceProtectedCapabilitiesExtension (Vulkan features): Disabled
    VkInstance supports the VK_KHR_surface_protected_capabilities extension
  • supportsSurfaceProtectedSwapchains (Vulkan features): Disabled: IsAndroid()
    VkSurface supportsProtected for protected swapchains
  • supportsSurfacelessQueryExtension (Vulkan features): Disabled
    VkInstance supports the VK_GOOGLE_surfaceless_query extension
  • supportsTransformFeedbackExtension (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.transformFeedback == 1U
    Transform feedback uses the VK_EXT_transform_feedback extension.
  • supportsYUVSamplerConversion (Vulkan features): Enabled: mSamplerYcbcrConversionFeatures.samplerYcbcrConversion != 0U
    VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension
  • swapbuffersOnFlushOrFinishWithSingleBuffer (Vulkan features) anglebug:6878: Disabled: IsAndroid()
    Bypass deferredFlush with calling swapbuffers on flush or finish when in Shared Present mode
  • useMultipleDescriptorsForExternalFormats (Vulkan workarounds) anglebug:6141: Enabled: true
    Return a default descriptor count for external formats.
  • waitIdleBeforeSwapchainRecreation (Vulkan workarounds) anglebug:5061: Disabled: IsAndroid() && isARM
    Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.

DAWN Info

  • <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 2060 SUPER
    [Default Toggle Names]
  • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  • [WebGPU Forced Toggles - enabled]
  • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  • [Supported Features]
  • texture-compression-bc
  • pipeline-statistics-query
  • timestamp-query
  • depth24unorm-stencil8
  • depth32float-stencil8
  • dawn-internal-usages
  • multiplanar-formats
  • dawn-native
  • <CPU> D3D12 backend - Microsoft Basic Render Driver
    [Default Toggle Names]
  • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
  • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
  • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
  • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
  • [WebGPU Forced Toggles - enabled]
  • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  • [Supported Features]
  • texture-compression-bc
  • pipeline-statistics-query
  • timestamp-query
  • depth24unorm-stencil8
  • depth32float-stencil8
  • dawn-internal-usages
  • multiplanar-formats
  • dawn-native
  • <Discrete GPU> Vulkan backend - NVIDIA GeForce RTX 2060 SUPER
    [Default Toggle Names]
  • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
  • use_temporary_buffer_in_texture_to_texture_copy:https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
  • vulkan_use_d32s8:https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
  • vulkan_use_s8:https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
  • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
  • use_vulkan_zero_initialize_workgroup_memory_extension:https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
  • [WebGPU Forced Toggles - enabled]
  • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
  • [Supported Featur
Microsoft Edge | 其他 | Windows 10

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  1. 匿名
    2022-07-14T06:45:00+00:00

    沒辦法一次貼完,分兩段回覆

    Graphics Feature Status

    • Canvas: Software only, hardware acceleration unavailable
    • Canvas out-of-process rasterization: Disabled
    • Direct Rendering Display Compositor: Disabled
    • Compositing: Software only. Hardware acceleration disabled
    • Multiple Raster Threads: Enabled
    • OpenGL: Disabled
    • Rasterization: Software only. Hardware acceleration disabled
    • Raw Draw: Disabled
    • Skia Renderer: Enabled
    • Video Decode: Software only. Hardware acceleration disabled
    • Video Encode: Software only. Hardware acceleration disabled
    • Vulkan: Disabled
    • WebGL: Software only, hardware acceleration unavailable
    • WebGL2: Software only, hardware acceleration unavailable
    • WebGPU: Disabled

    Problems Detected

    • WebGPU has been disabled via blocklist or the command line.
      Disabled Features: webgpu
    • Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.
      Disabled Features: gpu_compositing

    ANGLE Features

    • allowCompressedFormats (Frontend workarounds): Enabled: true
      Allow compressed formats
    • disableAnisotropicFiltering (Frontend workarounds): Disabled
      Disable support for anisotropic filtering
    • disableProgramBinary (Frontend features) anglebug:5007: Disabled
      Disable support for GL_OES_get_program_binary
    • disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
      On some GPUs, program binaries don't contain transform feedback varyings
    • enableCaptureLimits (Frontend features) anglebug:5750: Disabled
      Set the context limits like frame capturing was enabled
    • enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
      Enable compressing pipeline cache in thread pool.
    • enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
      Even if FrameCapture is enabled, enable GL_OES_get_program_binary
    • forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled
      Force depth attachment initialization on clear ops
    • forceInitShaderVariables (Frontend features): Disabled
      Force-enable shader variable initialization
    • forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
      Force-enable robust resource init
    • loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
      Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
    • scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
      Always rewrite vec/mat constructors to be consistent
    • allocateNonZeroMemory (Vulkan features) anglebug:4384: Disabled: false
      Fill new allocations with non-zero values to flush out errors.
    • allowGenerateMipmapWithCompute (Vulkan features) anglebug:4551: Disabled: supportsSubgroupQuadOpsInComputeShader && mSubgroupExtendedTypesFeatures.shaderSubgroupExtendedTypes && maxComputeWorkGroupInvocations >= 256 && ((isAMD && !IsWindows()) || isNvidia || isSamsung)
      Use the compute path to generate mipmaps on devices that meet the minimum requirements, and the performance is better.
    • asyncCommandQueue (Vulkan features) anglebug:4324: Disabled: false
      Use CommandQueue worker thread to dispatch work to GPU.
    • basicGLLineRasterization (Vulkan features): Disabled
      Enable the use of pixel shader patching to implement OpenGL basic line rasterization rules
    • bindEmptyForUnusedDescriptorSets (Vulkan workarounds) anglebug:2727: Disabled: IsAndroid() && isQualcomm
      Gaps in bound descriptor set indices causes the post-gap sets to misbehave
    • bottomLeftOriginPresentRegionRectangles (Vulkan workarounds): Disabled: IsAndroid()
      On some platforms present region rectangles are expected to have a bottom-left origin, instead of top-left origin as from spec
    • bresenhamLineRasterization (Vulkan features): Enabled: true
      Enable Bresenham line rasterization via VK_EXT_line_rasterization extension
    • clampPointSize (Vulkan workarounds) anglebug:2970: Disabled: isNvidia && nvidiaVersion.major < uint32_t(IsWindows() ? 430 : 421)
      The point size range reported from the API is inconsistent with the actual behavior
    • compressVertexData (Vulkan workarounds): Disabled
      Compress vertex data to smaller data types when possible. Using this feature makes ANGLE non-conformant.
    • createPipelineDuringLink (Vulkan features) anglebug:7046: Disabled
      Create pipeline with default state during glLinkProgram
    • deferFlushUntilEndRenderPass (Vulkan workarounds) https://issuetracker.google.com/issues/166475273: Enabled: !isQualcomm
      Allow glFlush to be deferred until renderpass ends
    • depthClamping (Vulkan workarounds) anglebug:3970: Disabled: isNvidia && mPhysicalDeviceFeatures.depthClamp && ExtensionFound("VK_EXT_depth_clip_enable", deviceExtensionNames) && (!IsLinux() || nvidiaVersion.major > 418u)
      The depth value is not clamped to [0,1] for floating point depth buffers.
    • disableFifoPresentMode (Vulkan workarounds) anglebug:3153: Disabled: IsLinux() && isIntel
      VK_PRESENT_MODE_FIFO_KHR causes random timeouts
    • disableFlippingBlitWithCommand (Vulkan workarounds) anglebug:3498: Disabled: IsAndroid() && isQualcomm
      vkCmdBlitImage with flipped coordinates blits incorrectly.
    • emulateAdvancedBlendEquations (Vulkan features) anglebug:3586: Disabled: !mFeatures.supportsBlendOperationAdvanced.enabled && !isIntel
      Emulate GL_KHR_blend_equation_advanced
    • emulateDithering (Vulkan features) anglebug:6755: Disabled: IsAndroid()
      Emulate OpenGL dithering
    • emulateR32fImageAtomicExchange (Vulkan workarounds) anglebug:5535: Enabled: true
      Emulate r32f images with r32ui to support imageAtomicExchange.
    • emulateTransformFeedback (Vulkan features) anglebug:3205: Enabled: (!mFeatures.supportsTransformFeedbackExtension.enabled && mPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics == 1U)
      Emulate transform feedback as the VK_EXT_transform_feedback is not present.
    • emulatedPrerotation180 (Vulkan features) anglebug:4901: Disabled
      Emulate 180-degree prerotation.
    • emulatedPrerotation270 (Vulkan features) anglebug:4901: Disabled
      Emulate 270-degree prerotation.
    • emulatedPrerotation90 (Vulkan features) anglebug:4901: Disabled
      Emulate 90-degree prerotation.
    • enableMultisampledRenderToTexture (Vulkan workarounds) anglebug:4937: Disabled: mFeatures.supportsMultisampledRenderToSingleSampled.enabled || (supportsIndependentDepthStencilResolve && !isSwiftShader && !(IsWindows() && (isIntel || isAMD)))
      Expose EXT_multisampled_render_to_texture
    • enablePreRotateSurfaces (Vulkan features) anglebug:3502: Disabled: IsAndroid() && supportsNegativeViewport
      Enable Android pre-rotation for landscape applications
    • enablePrecisionQualifiers (Vulkan features) anglebug:3078: Enabled: !(IsPixel2(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID) && (mPhysicalDeviceProperties.driverVersion < kPixel2DriverWithRelaxedPrecision)) && !IsPixel4(mPhysicalDeviceProperties.vendorID, mPhysicalDeviceProperties.deviceID)
      Enable precision qualifiers in shaders
    • explicitlyEnablePerSampleShading (Vulkan workarounds) anglebug:6876: Disabled: isARM
      Explicitly enable per-sample shading if the fragment shader contains the sample qualifier
    • exposeNonConformantExtensionsAndVersions (Vulkan workarounds) anglebug:5375: Disabled: kExposeNonConformantExtensionsAndVersions
      Expose GLES versions and extensions that are not conformant.
    • forceContinuousRefreshOnSharedPresent (Vulkan features) https://issuetracker.google.com/229267970: Disabled: false
      Force to create vulkan swapchain with continuous refresh on shared present
    • forceD16TexFilter (Vulkan workarounds) anglebug:3452: Disabled: IsAndroid() && isQualcomm
      VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, which prevents OES_depth_texture from being supported.
    • forceDriverUniformOverSpecConst (Vulkan workarounds) http://issuetracker.google.com/173636783: Disabled: isQualcomm && mPhysicalDeviceProperties.driverVersion < kPixel4DriverWithWorkingSpecConstSupport
      Forces using driver uniforms instead of specialization constants.
    • forceFallbackFormat (Vulkan workarounds): Disabled
      Force a fallback format for angle_end2end_tests
    • forceFragmentShaderPrecisionHighpToMediump (Vulkan workarounds) https://issuetracker.google.com/184850002: Disabled: false
      Forces highp precision in fragment shader to mediump.
    • forceMaxUniformBufferSize16KB (Vulkan workarounds) https://issuetracker.google.com/161903006: Disabled: isQualcomm && isAdreno540
      Force max uniform buffer size to 16K on some device due to bug
    • forceNearestFiltering (Vulkan workarounds): Disabled
      Force nearest filtering when sampling.
    • forceNearestMipFiltering (Vulkan workarounds): Disabled
      Force nearest mip filtering when sampling.
    • forceSubmitImmutableTextureUpdates (Vulkan app workarounds) anglebug:6929: Disabled
      Force submit updates to immutable textures
    • forceTextureLodOffset1 (Vulkan workarounds): Disabled
      Increase the minimum texture level-of-detail by 1 when sampling.
    • forceTextureLodOffset2 (Vulkan workarounds): Disabled
      Increase the minimum texture level-of-detail by 2 when sampling.
    • forceTextureLodOffset3 (Vulkan workarounds): Disabled
      Increase the minimum texture level-of-detail by 3 when sampling.
    • forceTextureLodOffset4 (Vulkan workarounds): Disabled
      Increase the minimum texture level-of-detail by 4 when sampling.
    • generateSPIRVThroughGlslang (Vulkan features) anglebug:4889: Disabled: kUseSpirvGenThroughGlslang
      Translate SPIR-V through glslang.
    • logMemoryReportCallbacks (Vulkan features): Disabled: false
      Log each callback from VK_EXT_device_memory_report
    • logMemoryReportStats (Vulkan features): Disabled: false
      Log stats from VK_EXT_device_memory_report each swap
    • overrideSurfaceFormatRGB8ToRGBA8 (Vulkan workarounds) anglebug:6651: Enabled: true
      Override surface format GL_RGB8 to GL_RGBA8
    • padBuffersToMaxVertexAttribStride (Vulkan workarounds) anglebug:4428: Disabled: isAMD || isSamsung
      Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. This additional access supports AMD's robust buffer access implementation. AMDVLK in particular will return incorrect values when the vertex access extends into the range that would be the stride padding and the buffer is too small. This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and pads up every buffer allocation size to be a multiple of the maximum stride.
    • perFrameWindowSizeQuery (Vulkan workarounds) anglebug:3623: Disabled: isIntel || (IsWindows() && isAMD) || IsFuchsia() || isSamsung
      Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing
    • persistentlyMappedBuffers (Vulkan features) anglebug:2162: Enabled: true
      Persistently map buffer memory to reduce map/unmap IOCTL overhead.
    • preferAggregateBarrierCalls (Vulkan workarounds) anglebug:4633: Enabled: isImmediateModeRenderer
      Single barrier call is preferred over multiple calls with fine grained pipeline stage dependency information
    • preferCPUForBufferSubData (Vulkan features) http://issuetracker.google.com/200067929: Disabled: isARM
      Prefer use CPU to do bufferSubData instead of staged update.
    • preferDeviceLocalMemoryHostVisible (Vulkan features) anglebug:7047: Enabled: !isDiscreteGPU
      Prefer adding HOST_VISIBLE flag for DEVICE_LOCAL memory when picking memory types
    • preferDrawClearOverVkCmdClearAttachments (Vulkan workarounds) https://issuetracker.google.com/166809097: Disabled: isQualcomm
      On some hardware, clear using a draw call instead of vkCmdClearAttachments in the middle of render pass due to bugs
    • preferSkippingInvalidateForEmulatedFormats (Vulkan workarounds) anglebug:6860: Enabled: isImmediateModeRenderer
      Skipping invalidate is preferred for emulated formats that have extra channels over re-clearing the image
    • preferSubmitAtFBOBoundary (Vulkan workarounds) https://issuetracker.google.com/187425444: Disabled: isARM
      Submit commands to driver at each FBO boundary for performance improvements.
    • provokingVertex (Vulkan features): Enabled: true
      Enable provoking vertex mode via VK_EXT_provoking_vertex extension
    • retainSPIRVDebugInfo (Vulkan features) anglebug:5901: Disabled: getEnableValidationLayers()
      Retain debug info in SPIR-V blob.
    • roundOutputAfterDithering (Vulkan workarounds) anglebug:6953: Disabled: isQualcomm
      Round output after dithering to workaround a driver bug that rounds the output up
    • shadowBuffers (Vulkan features) anglebug:4339: Disabled: false
      Allocate a shadow buffer for GL buffer objects to reduce glMap* latency.
    • supportsAndroidHardwareBuffer (Vulkan features): Disabled
      VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension
    • supportsAndroidNativeFenceSync (Vulkan features) anglebug:2517: Disabled
      VkDevice supports the EGL_ANDROID_native_fence_sync extension
    • supportsBlendOperationAdvanced (Vulkan features) anglebug:3586: Enabled: ExtensionFound("VK_EXT_blend_operation_advanced", deviceExtensionNames)
      VkDevice supports VK_EXT_blend_operation_advanced extension.
    • supportsCustomBorderColor (Vulkan features) anglebug:3577: Disabled: mCustomBorderColorFeatures.customBorderColors == 1U && mCustomBorderColorFeatures.customBorderColorWithoutFormat == 1U && !isSwiftShader
      VkDevice supports the VK_EXT_custom_border_color extension
    • supportsDepthClipControl (Vulkan features) anglebug:5421: Disabled: mDepthClipControlFeatures.depthClipControl == 1U
      VkDevice supports VK_EXT_depth_clip_control extension.
    • supportsDepthStencilResolve (Vulkan features) anglebug:4836: Enabled: mFeatures.supportsRenderpass2.enabled && mDepthStencilResolveProperties.supportedDepthResolveModes != 0
      VkDevice supports the VK_KHR_depth_stencil_resolve extension with the independentResolveNone feature
    • supportsExternalFenceCapabilities (Vulkan features): Enabled: true
      VkInstance supports the VK_KHR_external_fence_capabilities extension
    • supportsExternalFenceFd (Vulkan features) anglebug:2517: Disabled: ExtensionFound("VK_KHR_external_fence_fd", deviceExtensionNames)
      VkDevice supports the VK_KHR_external_fence_fd extension
    • supportsExternalMemoryDmaBufAndModifiers (Vulkan features) anglebug:6248: Disabled: ExtensionFound("VK_EXT_external_memory_dma_buf", deviceExtensionNames) && ExtensionFound("VK_EXT_image_drm_format_modifier", deviceExtensionNames)
      VkDevice supports the VK_EXT_external_memory_dma_buf and VK_EXT_image_drm_format_modifier extensions
    • supportsExternalMemoryFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_memory_fd", deviceExtensionNames)
      VkDevice supports the VK_KHR_external_memory_fd extension
    • supportsExternalMemoryFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_memory", deviceExtensionNames)
      VkDevice supports the VK_FUCHSIA_external_memory extension
    • supportsExternalMemoryHost (Vulkan features): Enabled: ExtensionFound("VK_EXT_external_memory_host", deviceExtensionNames)
      VkDevice supports the VK_EXT_external_memory_host extension
    • supportsExternalSemaphoreCapabilities (Vulkan features): Enabled: true
      VkInstance supports the VK_KHR_external_semaphore_capabilities extension
    • supportsExternalSemaphoreFd (Vulkan features): Disabled: ExtensionFound("VK_KHR_external_semaphore_fd", deviceExtensionNames)
      VkDevice supports the VK_KHR_external_semaphore_fd extension
    • supportsExternalSemaphoreFuchsia (Vulkan features): Disabled: ExtensionFound("VK_FUCHSIA_external_semaphore", deviceExtensionNames)
      VkDevice supports the VK_FUCHSIA_external_semaphore extension
    • supportsFilteringPrecision (Vulkan features): Enabled: ExtensionFound("VK_GOOGLE_sampler_filtering_precision", deviceExtensionNames)
      VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension
    • supportsFragmentShadingRate (Vulkan features) anglebug:7172: Disabled: canSupportFragmentShadingRate(deviceExtensionNames)
      VkDevice supports VK_KHR_fragment_shading_rate extension
    • supportsGGPFrameToken (Vulkan features): Disabled
      VkDevice supports the VK_GGP_frame_token extension
    • supportsGeometryStreamsCapability (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.geometryStreams == 1U
      Implementation supports the GeometryStreams SPIR-V capability.
    • supportsHostQueryReset (Vulkan features) anglebug:6692: Enabled: (mHostQueryResetFeatures.hostQueryReset == 1U)
      VkDevice supports VK_EXT_host_query_reset extension
    • supportsImageCubeArray (Vulkan features) anglebug:3584: Enabled: mPhysicalDeviceFeatures.imageCubeArray == 1U
      VkDevice supports the imageCubeArray feature properly
    • supportsImageFormatList (Vulkan features) anglebug:5281: Enabled: ExtensionFound("VK_KHR_image_format_list", deviceExtensionNames)
      Enable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT by default for ICDs that support VK_KHR_image_format_list
    • supportsIncrementalPresent (Vulkan features): Disabled: ExtensionFound("VK_KHR_incremental_present", deviceExtensionNames)
      VkDevice supports the VK_KHR_incremental_present extension
    • supportsIndexTypeUint8 (Vulkan features) anglebug:4405: Disabled: mIndexTypeUint8Features.indexTypeUint8 == 1U
      VkDevice supports the VK_EXT_index_type_uint8 extension
    • supportsLockSurfaceExtension (Vulkan features): Disabled: IsAndroid()
      Surface supports the EGL_KHR_lock_surface3 extension
    • supportsMultiDrawIndirect (Vulkan features) anglebug:6439: Enabled: mPhysicalDeviceFeatures.multiDrawIndirect == 1U
      VkDevice supports the multiDrawIndirect extension
    • supportsMultisampledRenderToSingleSampled (Vulkan features) anglebug:4836: Disabled: mFeatures.supportsRenderpass2.enabled && mFeatures.supportsDepthStencilResolve.enabled && mMultisampledRenderToSingleSampledFeatures.multisampledRenderToSingleSampled == 1U
      VkDevice supports the VK_EXT_multisampled_render_to_single_sampled extension
    • supportsMultiview (Vulkan features) anglebug:6048: Enabled: mMultiviewFeatures.multiview == 1U
      VkDevice supports the VK_KHR_multiview extension
    • supportsNegativeViewport (Vulkan features): Enabled: supportsNegativeViewport
      The driver supports inverting the viewport with a negative height.
    • supportsPipelineStatisticsQuery (Vulkan features) anglebug:5430: Disabled: mPhysicalDeviceFeatures.pipelineStatisticsQuery == 1U
      VkDevice supports the pipelineStatisticsQuery feature
    • supportsProtectedMemory (Vulkan features) anglebug:3965: Disabled: (mProtectedMemoryFeatures.protectedMemory == 1U) && !isARM
      VkDevice supports protected memory
    • supportsRenderPassLoadStoreOpNone (Vulkan features) anglebug:5371: Enabled: ExtensionFound("VK_EXT_load_store_op_none", deviceExtensionNames)
      VkDevice supports VK_EXT_load_store_op_none extension.
    • supportsRenderPassStoreOpNone (Vulkan features) anglebug:5055: Disabled: !mFeatures.supportsRenderPassLoadStoreOpNone.enabled && ExtensionFound("VK_QCOM_render_pass_store_ops", deviceExtensionNames)
      VkDevice supports VK_QCOM_render_pass_store_ops extension.
    • supportsRenderpass2 (Vulkan features): Enabled: ExtensionFound("VK_KHR_create_renderpass2", deviceExtensionNames)
      VkDevice supports the VK_KHR_create_renderpass2 extension
    • supportsShaderFloat16 (Vulkan features) anglebug:4551: Disabled: mShaderFloat16Int8Features.shaderFloat16 == 1U
      VkDevice supports the VK_KHR_shader_float16_int8 extension and has the shaderFloat16 feature
    • supportsShaderFramebufferFetch (Vulkan features): Enabled: (IsAndroid() && isARM) || isSwiftShader
      Whether the Vulkan backend supports coherent framebuffer fetch
    • supportsShaderFramebufferFetchNonCoherent (Vulkan features): Enabled: (IsAndroid() && !(isARM || isQualcomm)) || isSwiftShader
      Whether the Vulkan backend supports non-coherent framebuffer fetch
    • supportsShaderStencilExport (Vulkan features): Enabled: ExtensionFound("VK_EXT_shader_stencil_export", deviceExtensionNames)
      VkDevice supports the VK_EXT_shader_stencil_export extension
    • supportsSharedPresentableImageExtension (Vulkan features): Disabled
      VkSurface supports the VK_KHR_shared_presentable_images extension
    • supportsSurfaceCapabilities2Extension (Vulkan features): Disabled
      VkInstance supports the VK_KHR_get_surface_capabilities2 extension
    • supportsSurfaceProtectedCapabilitiesExtension (Vulkan features): Disabled
      VkInstance supports the VK_KHR_surface_protected_capabilities extension
    • supportsSurfaceProtectedSwapchains (Vulkan features): Disabled: IsAndroid()
      VkSurface supportsProtected for protected swapchains
    • supportsSurfacelessQueryExtension (Vulkan features): Disabled
      VkInstance supports the VK_GOOGLE_surfaceless_query extension
    • supportsTransformFeedbackExtension (Vulkan features) anglebug:3206: Disabled: mTransformFeedbackFeatures.transformFeedback == 1U
      Transform feedback uses the VK_EXT_transform_feedback extension.
    • supportsYUVSamplerConversion (Vulkan features): Enabled: mSamplerYcbcrConversionFeatures.samplerYcbcrConversion != 0U
      VkDevice supports the VK_KHR_sampler_ycbcr_conversion extension
    • swapbuffersOnFlushOrFinishWithSingleBuffer (Vulkan features) anglebug:6878: Disabled: IsAndroid()
      Bypass deferredFlush with calling swapbuffers on flush or finish when in Shared Present mode
    • useMultipleDescriptorsForExternalFormats (Vulkan workarounds) anglebug:6141: Enabled: true
      Return a default descriptor count for external formats.
    • waitIdleBeforeSwapchainRecreation (Vulkan workarounds) anglebug:5061: Disabled: IsAndroid() && isARM
      Before passing an oldSwapchain to VkSwapchainCreateInfoKHR, wait for queue to be idle. Works around a bug on platforms which destroy oldSwapchain in vkCreateSwapchainKHR.

    DAWN Info

    • <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 2060 SUPER
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
    • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
    • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth24unorm-stencil8
    • depth32float-stencil8
    • dawn-internal-usages
    • multiplanar-formats
    • dawn-native
    • <CPU> D3D12 backend - Microsoft Basic Render Driver
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
    • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
    • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth24unorm-stencil8
    • depth32float-stencil8
    • dawn-internal-usages
    • multiplanar-formats
    • dawn-native
    • <Discrete GPU> Vulkan backend - NVIDIA GeForce RTX 2060 SUPER
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_temporary_buffer_in_texture_to_texture_copy:https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
    • vulkan_use_d32s8:https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
    • vulkan_use_s8:https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • use_vulkan_zero_initialize_workgroup_memory_extension:https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth-clamping

    此回答有幫助嗎?

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  2. 匿名
    2022-07-14T06:45:33+00:00

    Version Information | Data exported | 2022-07-14T06:43:24.127Z | | --- | --- | | Edge version | Edg/103.0.1264.49 | | Operating system | Windows NT 10.0.19044 | | Software rendering list URL | https://chromium.googlesource.com/chromium/src/+/a1c2360c5b02a6d4d6ab33796ad8a268a6128226/gpu/config/software\_rendering\_list.json | | Driver bug list URL | https://chromium.googlesource.com/chromium/src/+/a1c2360c5b02a6d4d6ab33796ad8a268a6128226/gpu/config/gpu\_driver\_bug\_list.json | | ANGLE commit id | df3a16f503dc | | 2D graphics backend | Skia/103 b301ff025004c9cd82816c86c547588e6c24b466 | | Command Line | "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --flag-switches-begin --enable-gpu-rasterization --enable-webgl-draft-extensions --force-color-profile=hdr10 --ignore-gpu-blocklist --enable-features=ForcedColors --flag-switches-end |

    Driver Information | Initialization time | 106 | | --- | --- | | In-process GPU | false | | Passthrough Command Decoder | true | | Sandboxed | true | | GPU0 | VENDOR= 0xffff [Google Inc. (Google)], DEVICE=0xffff [ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)], LUID={0,0}, DRIVER_VENDOR=SwANGLE, DRIVER_VERSION=5.0.0 *ACTIVE* | | Optimus | false | | AMD switchable | false | | Desktop compositing | Aero Glass | | Direct composition | false | | Supports overlays | false | | YUY2 overlay support | NONE | | NV12 overlay support | NONE | | BGRA8 overlay support | NONE | | RGB10A2 overlay support | NONE | | Diagonal Monitor Size of \.\DISPLAY2 | 23.7" | | Diagonal Monitor Size of \.\DISPLAY1 | 28.9" | | Driver D3D12 feature level | Not supported | | Driver Vulkan API version | Not supported | | GPU CUDA compute capability major version | 0 | | Pixel shader version | 1.00 | | Vertex shader version | 1.00 | | Max. MSAA samples | 4 | | Machine model name | | | Machine model version | | | GL_VENDOR | Google Inc. (Google) | | GL_RENDERER | ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0) | | GL_VERSION | OpenGL ES 2.0.0 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | GL_EXTENSIONS | GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_image GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_object_flags GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_relaxed_vertex_attribute_type GL_ANGLE_request_extension GL_ANGLE_rgbx_internal_format GL_ANGLE_robust_client_memory GL_ANGLE_robust_fragment_shader_output GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_vulkan_image GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_texture_filtering_hint GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_blend_equation_advanced GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_texture_compression_astc_ldr GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_OES_vertex_half_float | | Disabled Extensions | | | Disabled WebGL Extensions | | | Window system binding vendor | Google Inc. (Google) | | Window system binding version | 1.5 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | Window system binding extensions | EGL_EXT_create_context_robustness EGL_ANGLE_surface_orientation EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_EXT_image_gl_colorspace EGL_KHR_gl_colorspace EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_IMG_context_priority EGL_KHR_create_context_no_error EGL_KHR_reusable_sync EGL_EXT_buffer_age EGL_ANGLE_create_surface_swap_interval EGL_ANGLE_vulkan_image EGL_KHR_partial_update | | Direct rendering version | unknown | | Reset notification strategy | 0x8252 | | GPU process crash count | 3 | | gfx::BufferFormats supported for allocation and texturing | R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported |

    Compositor Information | Tile Update Mode | One-copy | | --- | --- | | Partial Raster | Enabled |

    GpuMemoryBuffers Status | R_8 | Software only | | --- | --- | | R_16 | Software only | | RG_88 | Software only | | RG_1616 | Software only | | BGR_565 | Software only | | RGBA_4444 | Software only | | RGBX_8888 | GPU_READ, SCANOUT | | RGBA_8888 | GPU_READ, SCANOUT | | BGRX_8888 | Software only | | BGRA_1010102 | Software only | | RGBA_1010102 | Software only | | BGRA_8888 | Software only | | RGBA_F16 | Software only | | YVU_420 | Software only | | YUV_420_BIPLANAR | GPU_READ, SCANOUT | | P010 | Software only |

    Media Foundation Rendering Capabilities | PlayReady Hardware DRM disabled | false | | --- | --- | | Direct Composition | false | | Dolby Atmos support | false | | AV1 installed | true | | AV1 activable | true | | AV1 version | AV1:1.1.51091.0 | | HEVC installed | false | | HEVC activable | false | | Display: | Scaled: [0,0 2560x1440] Scale: 1.00 Actual: [0,0 2560x1440] | | GPU Index | Unable to match GPU. | | HEVC - Dolby Vision support | false | | HEVC - HDR10 support | false | | HDCP 2.2 support | false | | HEVC - 4K support | false | | Display: | Scaled: [2560,364 1920x1080] Scale: 1.00 Actual: [2560,364 1920x1080] | | GPU Index | Unable to match GPU. | | HEVC - Dolby Vision support | false | | HEVC - HDR10 support | false | | HDCP 2.2 support | false | | HEVC - 4K support | false |

    Display(s) Information | Info | Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1, rotation=0, panel_rotation=0 external. | | --- | --- | | Color space (all) | {primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} | | Buffer format (all) | RGBA_1010102 | | SDR white level in nits | 203 | | HDR relative maximum luminance | 1 | | Bits per color component | 10 | | Bits per pixel | 30 | | Refresh Rate in Hz | 120 | | Info | Display[2779098405] bounds=[2560,364 1920x1080], workarea=[2560,364 1920x1040], scale=1, rotation=0, panel_rotation=0 external. | | Color space (all) | {primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} | | Buffer format (all) | RGBA_1010102 | | SDR white level in nits | 203 | | HDR relative maximum luminance | 1 | | Bits per color component | 10 | | Bits per pixel | 30 | | Refresh Rate in Hz | 60 |

    Video Acceleration Information | Decoding | | | --- | --- | | Encoding | |

    Vulkan Information

    Device Performance Information | Total Physical Memory (Gb) | 15 | | --- | --- | | Total Disk Space (Gb) | 0 | | Hardware Concurrency | 12 | | System Commit Limit (Gb) | 31 | | D3D11 Feature Level | Unknown | | Has Discrete GPU | unknown | | Software Rendering | Yes |

    Diagnostics

    Driver Information for Hardware GPU | Initialization time | 174 | | --- | --- | | In-process GPU | false | | Passthrough Command Decoder | true | | Sandboxed | true | | GPU0 | VENDOR= 0x10de, DEVICE=0x1f06, SUBSYS=0x40091458, REV=161, LUID={0,63697}, DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=31.0.15.1659 *ACTIVE* | | GPU1 | VENDOR= 0x1414, DEVICE=0x008c, LUID={0,67030}, DRIVER_VERSION=10.0.19041.546 | | Optimus | false | | AMD switchable | false | | Desktop compositing | Aero Glass | | Direct composition | true | | Supports overlays | true | | YUY2 overlay support | SCALING | | NV12 overlay support | SCALING | | BGRA8 overlay support | SOFTWARE | | RGB10A2 overlay support | SOFTWARE | | Diagonal Monitor Size of \.\DISPLAY2 | 23.7" | | Diagonal Monitor Size of \.\DISPLAY1 | 28.9" | | Driver D3D12 feature level | Not supported | | Driver Vulkan API version | Not supported | | GPU CUDA compute capability major version | 0 | | Pixel shader version | 5.0 | | Vertex shader version | 5.0 | | Max. MSAA samples | 8 | | Machine model name | | | Machine model version | | | GL_VENDOR | Google Inc. (NVIDIA) | | GL_RENDERER | ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.1659) | | GL_VERSION | OpenGL ES 2.0.0 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | GL_EXTENSIONS | GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture | | Disabled Extensions | GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent | | Disabled WebGL Extensions | | | Window system binding vendor | Google Inc. (NVIDIA) | | Window system binding version | 1.5 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | Window system binding extensions | EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync | | Direct rendering version | unknown | | Reset notification strategy | 0x8252 | | GPU process crash count | 3 | | gfx::BufferFormats supported for allocation and texturing | R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported |

    Graphics Feature Status for Hardware GPU

    • Canvas: Hardware accelerated
    • Canvas out-of-process rasterization: Disabled
    • Direct Rendering Display Compositor: Disabled
    • Compositing: Hardware accelerated
    • Multiple Raster Threads: Enabled
    • OpenGL: Enabled
    • Rasterization: Hardware accelerated on all pages
    • Raw Draw: Disabled
    • Skia Renderer: Enabled
    • Video Decode: Hardware accelerated
    • Video Encode: Hardware accelerated
    • Vulkan: Disabled
    • WebGL: Hardware accelerated
    • WebGL2: Hardware accelerated
    • WebGPU: Disabled

    Driver Bug Workarounds for Hardware GPU

    • clear_uniforms_before_first_program_use
    • decode_encode_srgb_for_generatemipmap
    • disable_delayed_copy_nv12
    • disable_vp_super_resolution
    • enable_webgl_timer_query_extensions
    • exit_on_context_lost
    • disabled_extension_GL_KHR_blend_equation_advanced
    • disabled_extension_GL_KHR_blend_equation_advanced_coherent

    Problems Detected for Hardware GPU

    • WebGPU has been disabled via blocklist or the command line.
      Disabled Features: webgpu
    • Some drivers are unable to reset the D3D device in the GPU process sandbox
      Applied Workarounds: exit_on_context_lost
    • Clear uniforms before first program use on all platforms: 124764, 349137
      Applied Workarounds: clear_uniforms_before_first_program_use
    • Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
      Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
    • Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
      Applied Workarounds: decode_encode_srgb_for_generatemipmap
    • Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
      Applied Workarounds: disable_delayed_copy_nv12
    • Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
      Applied Workarounds: enable_webgl_timer_query_extensions
    • Don't use video processor super resolution on Intel Gen9 and older GPUs and non-Intel GPUs.: 1318380
      Applied Workarounds: disable_vp_super_resolution

    Log Messages

    • [15260:14140:0714/121000.238:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [15260:16612:0714/121000.243:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • [15260:16612:0714/121000.244:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15260:16612:0714/121000.244:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15260:16612:0714/121000.244:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15260:16612:0714/121000.244:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15260:16612:0714/121000.244:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15260:16612:0714/121000.244:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15260:16612:0714/121000.244:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15260:16612:0714/121000.244:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15260:16612:0714/121000.244:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15260:16612:0714/121000.244:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15260:14140:0714/121000.269:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [15260:16612:0714/121000.277:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • GpuProcessHost: The GPU process crashed!
    • [12732:4692:0714/121001.437:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [12732:1780:0714/121001.462:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • [12732:1780:0714/121001.462:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [12732:1780:0714/121001.462:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [12732:1780:0714/121001.462:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [12732:1780:0714/121001.462:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [12732:1780:0714/121001.462:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:1780:0714/121001.463:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:1780:0714/121001.463:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:1780:0714/121001.463:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:1780:0714/121001.473:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [12732:1780:0714/121001.473:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [12732:1780:0714/121001.473:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [12732:1780:0714/121001.473:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [12732:1780:0714/121001.490:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:1780:0714/121001.490:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [12732:4692:0714/121001.501:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [12732:1780:0714/121001.508:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • GpuProcessHost: The GPU process crashed!
    • [15764:12684:0714/121002.097:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [15764:4776:0714/121002.122:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • [15764:4776:0714/121002.122:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15764:4776:0714/121002.122:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15764:4776:0714/121002.122:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15764:4776:0714/121002.122:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15764:4776:0714/121002.133:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15764:4776:0714/121002.134:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15764:4776:0714/121002.134:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15764:4776:0714/121002.134:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15764:4776:0714/121002.134:ERROR:shared_context_state.cc(543)] : Failed to make current since context is marked as lost
    • [15764:4776:0714/121002.134:ERROR:skia_output_surface_impl_on_gpu.cc(1711)] : Failed to make current.
    • [15764:4776:0714/121002.134:ERROR:raster_decoder.cc(1244)] : RasterDecoderImpl: Context lost during MakeCurrent.
    • [15764:4776:0714/121002.160:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15764:4776:0714/121002.160:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15764:4776:0714/121002.160:ERROR:shared_image_stub.cc(519)] : SharedImageStub: context already lost
    • [15764:12684:0714/121002.180:ERROR:skia_output_surface_impl.cc(930)] : surface_size=2560x1400 format=0 color_type=0 backend_format.isValid()=0 backend_format.backend()=5 backend_format.asGLFormat()=0 backend_format.asVkFormat()=0 backend_format.asVkFormat() vk_format=0 sample_count=1 surface_origin=0 willGlFBO0=1
    • [15764:4776:0714/121002.184:ERROR:skia_output_device_gl.cc(275)] : Couldn't create surface: abandoned()=0 color_type=0 framebuffer_info.fFBOID=0 framebuffer_info.fFormat=0 color_space={primaries:BT2020, transfer:PQ (SDR white point default 203.0000 nits), matrix:RGB, range:FULL} size=0x0
    • GpuProcessHost: The GPU process crashed!
    • [12820:6616:0714/121048.902:ERROR:gl_utils.cc(319)] : [.WebGL-00000370015D2200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
    • [12820:6616:0714/121049.837:ERROR:gl_utils.cc(319)] : [.WebGL-00000370015D2200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
    • [12820:6616:0714/121050.160:ERROR:gl_utils.cc(319)] : [.WebGL-00000370015D2200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels
    • [12820:6616:0714/121050.481:ERROR:gl_utils.cc(319)] : [.WebGL-00000370015D2200]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)

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  3. 匿名
    2022-07-14T12:03:40+00:00

    更新狀況
    把#force-color-profile的設定從 HDR10 改回Default之後
    就能用顯卡進行加速
    但是在觀看HDR影片時畫面會偏灰,似乎是採用scRGB lineral 的顏色

    以及使用win+shift+s鍵進行螢幕截圖時畫面會偏亮(如下圖)

    影像

    附上edge://GPU的報告

    Graphics Feature Status

    • Canvas: Hardware accelerated
    • Canvas out-of-process rasterization: Disabled
    • Direct Rendering Display Compositor: Disabled
    • Compositing: Hardware accelerated
    • Multiple Raster Threads: Enabled
    • OpenGL: Enabled
    • Rasterization: Hardware accelerated on all pages
    • Raw Draw: Disabled
    • Skia Renderer: Enabled
    • Video Decode: Hardware accelerated
    • Video Encode: Hardware accelerated
    • Vulkan: Disabled
    • WebGL: Hardware accelerated
    • WebGL2: Hardware accelerated
    • WebGPU: Disabled

    Driver Bug Workarounds

    • clear_uniforms_before_first_program_use
    • decode_encode_srgb_for_generatemipmap
    • disable_delayed_copy_nv12
    • disable_vp_super_resolution
    • enable_webgl_timer_query_extensions
    • exit_on_context_lost
    • disabled_extension_GL_KHR_blend_equation_advanced
    • disabled_extension_GL_KHR_blend_equation_advanced_coherent

    Problems Detected

    • WebGPU has been disabled via blocklist or the command line.
      Disabled Features: webgpu
    • Some drivers are unable to reset the D3D device in the GPU process sandbox
      Applied Workarounds: exit_on_context_lost
    • Clear uniforms before first program use on all platforms: 124764, 349137
      Applied Workarounds: clear_uniforms_before_first_program_use
    • Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
      Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
    • Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
      Applied Workarounds: decode_encode_srgb_for_generatemipmap
    • Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
      Applied Workarounds: disable_delayed_copy_nv12
    • Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
      Applied Workarounds: enable_webgl_timer_query_extensions
    • Don't use video processor super resolution on Intel Gen9 and older GPUs and non-Intel GPUs.: 1318380
      Applied Workarounds: disable_vp_super_resolution

    ANGLE Features

    • allowCompressedFormats (Frontend workarounds): Enabled: true
      Allow compressed formats
    • disableAnisotropicFiltering (Frontend workarounds): Disabled
      Disable support for anisotropic filtering
    • disableProgramBinary (Frontend features) anglebug:5007: Disabled
      Disable support for GL_OES_get_program_binary
    • disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled
      On some GPUs, program binaries don't contain transform feedback varyings
    • enableCaptureLimits (Frontend features) anglebug:5750: Disabled
      Set the context limits like frame capturing was enabled
    • enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
      Enable compressing pipeline cache in thread pool.
    • enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled
      Even if FrameCapture is enabled, enable GL_OES_get_program_binary
    • forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled: isAMD
      Force depth attachment initialization on clear ops
    • forceInitShaderVariables (Frontend features): Disabled
      Force-enable shader variable initialization
    • forceRobustResourceInit (Frontend features) anglebug:6041: Disabled
      Force-enable robust resource init
    • loseContextOnOutOfMemory (Frontend workarounds): Enabled: true
      Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
    • scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false
      Always rewrite vec/mat constructors to be consistent
    • addMockTextureNoRenderTarget (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815)
      On some drivers when rendering with no render target, two bugs lead to incorrect behavior
    • allowClearForRobustResourceInit (D3D workarounds) 941620: Enabled: true
      Some drivers corrupt texture data when clearing for robust resource initialization.
    • allowES3OnFL100 (D3D workarounds): Disabled: false
      Allow ES3 on 10.0 devices
    • allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
      There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
    • callClearTwice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771)
      Using clear() may not take effect
    • depthStencilBlitExtraCopy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid
      Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
    • disableB5G6R5Support (D3D workarounds): Disabled: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD
      Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
    • emulateIsnanFloat (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542)
      Using isnan() on highp float will get wrong answer
    • emulateTinyStencilTextures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
      1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
    • expandIntegerPowExpressions (D3D workarounds): Enabled: true
      The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
    • flushAfterEndingTransformFeedback (D3D workarounds): Enabled: isNvidia
      Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
    • forceAtomicValueResolution (D3D workarounds) anglebug:3246: Enabled: isNvidia
      On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
    • getDimensionsIgnoresBaseLevel (D3D workarounds): Enabled: isNvidia
      Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
    • mrtPerfWorkaround (D3D workarounds): Enabled: true
      Some drivers have a bug where they ignore null render targets
    • preAddTexelFetchOffsets (D3D workarounds): Disabled: isIntel
      HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
    • rewriteUnaryMinusOperator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624)
      Evaluating unary minus operator on integer may get wrong answer in vertex shaders
    • selectViewInGeometryShader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
      The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
    • setDataFasterThanImageUpload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
      Set data faster than image upload
    • skipVSConstantRegisterZero (D3D workarounds): Enabled: isNvidia
      In specific cases the driver doesn't handle constant register zero correctly
    • useInstancedPointSpriteEmulation (D3D workarounds): Disabled: isFeatureLevel9_3
      Some D3D11 renderers do not support geometry shaders for pointsprite emulation
    • useSystemMemoryForConstantBuffers (D3D workarounds) 593024: Disabled: isIntel
      Copying from staging storage to constant buffer storage does not work
    • zeroMaxLodWorkaround (D3D workarounds): Disabled: isFeatureLevel9_3
      Missing an option to disable mipmaps on a mipmapped texture

    DAWN Info

    • <Discrete GPU> D3D12 backend - NVIDIA GeForce RTX 2060 SUPER
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
    • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
    • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth24unorm-stencil8
    • depth32float-stencil8
    • dawn-internal-usages
    • multiplanar-formats
    • dawn-native
    • <CPU> D3D12 backend - Microsoft Basic Render Driver
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_d3d12_resource_heap_tier2:https://crbug.com/dawn/27: Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of texture and buffers in the same heap. This allows better heap re-use and reduces fragmentation.
    • use_d3d12_render_pass:https://crbug.com/dawn/36: Use the D3D12 render pass API introduced in Windows build 1809 by default. On versions of Windows prior to build 1809, or when this toggle is turned off, Dawn will emulate a render pass.
    • use_d3d12_residency_management:https://crbug.com/dawn/193: Enable residency management. This allows page-in and page-out of resource heaps in GPU memory. This component improves overcommitted performance by keeping the most recently used resources local to the GPU. Turning this component off can cause allocation failures when application memory exceeds physical device memory.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • d3d12_split_buffer_texture_copy_for_rows_per_image_paddings:https://crbug.com/dawn/1289: D3D12 requires more buffer storage than it should when rowsPerImage is greater than copyHeight, which means there are pure padding row(s) on each image. In this situation, the buffer used for B2T/T2B copy might be big enough according to WebGPU's spec but it doesn't meet D3D12's requirement, then we need to workaround it via split the copy operation into two copies, in order to make B2T/T2B copy being done correctly on D3D12.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth24unorm-stencil8
    • depth32float-stencil8
    • dawn-internal-usages
    • multiplanar-formats
    • dawn-native
    • <Discrete GPU> Vulkan backend - NVIDIA GeForce RTX 2060 SUPER
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_temporary_buffer_in_texture_to_texture_copy:https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
    • vulkan_use_d32s8:https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
    • vulkan_use_s8:https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • use_vulkan_zero_initialize_workgroup_memory_extension:https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • pipeline-statistics-query
    • timestamp-query
    • depth-clamping
    • depth24unorm-stencil8
    • depth32float-stencil8
    • dawn-internal-usages
    • dawn-native
    • <CPU> Vulkan backend - SwiftShader Device (Subzero)
      [Default Toggle Names]
    • lazy_clear_resource_on_first_use:https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.
    • use_temporary_buffer_in_texture_to_texture_copy:https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.
    • vulkan_use_d32s8:https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.
    • vulkan_use_s8:https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.
    • disallow_unsafe_apis:http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet.
    • use_vulkan_zero_initialize_workgroup_memory_extension:https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.
    • [WebGPU Forced Toggles - enabled]
    • disallow_spirv:https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.
    • [Supported Features]
    • texture-compression-bc
    • texture-compression-etc2
    • texture-compression-astc
    • timestamp-query
    • depth-clamping
    • depth32float-stencil8
    • dawn-internal-usages
    • dawn-native

    Version Information | Data exported | 2022-07-14T12:05:32.241Z | | --- | --- | | Edge version | Edg/103.0.1264.49 | | Operating system | Windows NT 10.0.19044 | | Software rendering list URL | https://chromium.googlesource.com/chromium/src/+/a1c2360c5b02a6d4d6ab33796ad8a268a6128226/gpu/config/software\_rendering\_list.json | | Driver bug list URL | https://chromium.googlesource.com/chromium/src/+/a1c2360c5b02a6d4d6ab33796ad8a268a6128226/gpu/config/gpu\_driver\_bug\_list.json | | ANGLE commit id | df3a16f503dc | | 2D graphics backend | Skia/103 b301ff025004c9cd82816c86c547588e6c24b466 | | Command Line | "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --flag-switches-begin --enable-gpu-rasterization --enable-webgl-draft-extensions --ignore-gpu-blocklist --flag-switches-end |

    Driver Information | Initialization time | 153 | | --- | --- | | In-process GPU | false | | Passthrough Command Decoder | true | | Sandboxed | true | | GPU0 | VENDOR= 0x10de, DEVICE=0x1f06, SUBSYS=0x40091458, REV=161, LUID={0,63697}, DRIVER_VENDOR=NVIDIA, DRIVER_VERSION=31.0.15.1659 *ACTIVE* | | GPU1 | VENDOR= 0x1414, DEVICE=0x008c, LUID={0,67030}, DRIVER_VERSION=10.0.19041.546 | | Optimus | false | | AMD switchable | false | | Desktop compositing | Aero Glass | | Direct composition | true | | Supports overlays | true | | YUY2 overlay support | SCALING | | NV12 overlay support | SCALING | | BGRA8 overlay support | SOFTWARE | | RGB10A2 overlay support | SOFTWARE | | Diagonal Monitor Size of \.\DISPLAY2 | 23.7" | | Diagonal Monitor Size of \.\DISPLAY1 | 28.9" | | Driver D3D12 feature level | D3D 12.1 | | Driver Vulkan API version | Vulkan API 1.3.0 | | GPU CUDA compute capability major version | 0 | | Pixel shader version | 5.0 | | Vertex shader version | 5.0 | | Max. MSAA samples | 8 | | Machine model name | | | Machine model version | | | GL_VENDOR | Google Inc. (NVIDIA) | | GL_RENDERER | ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.1659) | | GL_VERSION | OpenGL ES 2.0.0 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | GL_EXTENSIONS | GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture | | Disabled Extensions | GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent | | Disabled WebGL Extensions | | | Window system binding vendor | Google Inc. (NVIDIA) | | Window system binding version | 1.5 (ANGLE 2.1.27797 git hash: df3a16f503dc) | | Window system binding extensions | EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync | | Direct rendering version | unknown | | Reset notification strategy | 0x8252 | | GPU process crash count | 0 | | gfx::BufferFormats supported for allocation and texturing | R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported |

    Compositor Information | Tile Update Mode | One-copy | | --- | --- | | Partial Raster | Enabled |

    GpuMemoryBuffers Status | R_8 | Software only | | --- | --- | | R_16 | Software only | | RG_88 | Software only | | RG_1616 | Software only | | BGR_565 | Software only | | RGBA_4444 | Software only | | RGBX_8888 | GPU_READ, SCANOUT | | RGBA_8888 | GPU_READ, SCANOUT | | BGRX_8888 | Software only | | BGRA_1010102 | Software only | | RGBA_1010102 | Software only | | BGRA_8888 | Software only | | RGBA_F16 | Software only | | YVU_420 | Software only | | YUV_420_BIPLANAR | GPU_READ, SCANOUT | | P010 | Software only |

    Media Foundation Rendering Capabilities | PlayReady Hardware DRM disabled | false | | --- | --- | | Direct Composition | true | | Dolby Atmos support | false | | AV1 installed | true | | AV1 activable | true | | AV1 version | AV1:1.1.51091.0 | | HEVC installed | false | | HEVC activable | false | | Display: | Scaled: [0,0 2560x1440] Scale: 1.00 Actual: [0,0 2560x1440] | | GPU Index | GPU0 | | HEVC - Dolby Vision support | false | | HEVC - HDR10 support | false | | HDCP 2.2 support | false | | HEVC - 4K support | false | | Display: | Scaled: [2560,364 1920x1080] Scale: 1.00 Actual: [2560,364 1920x1080] | | GPU Index | GPU0 | | HEVC - Dolby Vision support | false | | HEVC - HDR10 support | false | | HDCP 2.2 support | false | | HEVC - 4K support | false |

    Display(s) Information | Info | Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1, rotation=0, panel_rotation=0 external. | | --- | --- | | Color space (sRGB/no-alpha) | {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} | | Buffer format (sRGB/no-alpha) | BGRX_8888 | | Color space (sRGB/alpha) | {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} | | Buffer format (sRGB/alpha) | BGRA_8888 | | Color space (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) | {primaries:BT709, transfer:scRGB linear (80 nit white), matrix:RGB, range:FULL} | | Buffer format (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) | RGBA_F16 | | SDR white level in nits | 220 | | HDR relative maximum luminance | 1.8181818723678589 | | Bits per color component | 10 | | Bits per pixel | 30 | | Refresh Rate in Hz | 120 | | Info | Display[2779098405] bounds=[2560,364 1920x1080], workarea=[2560,364 1920x1040], scale=1, rotation=0, panel_rotation=0 external. | | Color space (sRGB/no-alpha) | {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} | | Buffer format (sRGB/no-alpha) | BGRX_8888 | | Color space (sRGB/alpha) | {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} | | Buffer format (sRGB/alpha) | BGRA_8888 | | Color space (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) | {primaries:BT709, transfer:scRGB linear (80 nit white), matrix:RGB, range:FULL} | | Buffer format (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha) | RGBA_F16 | | SDR white level in nits | 80 | | HDR relative maximum luminance | 1.0625 | | Bits per color component | 10 | | Bits per pixel | 30 | | Refresh Rate in Hz | 60 |

    Video Acceleration Information | Decoding | | | --- | --- | | Decode h264 baseline | 64x64 to 4096x4096 pixels | | Decode h264 main | 64x64 to 4096x4096 pixels | | Decode h264 high | 64x64 to 4096x4096 pixels | | Decode vp9 profile0 | 64x64 to 8192x8192 pixels | | Decode vp9 profile2 | 64x64 to 8192x8192 pixels | | Decode av1 profile main | 48x48 to 8192x8192 pixels | | Decode av1 profile high | 48x48 to 8192x8192 pixels | | Decode av1 profile pro | 48x48 to 8192x8192 pixels | | Encoding | | | Encode h264 baseline | 0x0 to 1920x1088 pixels, and/or 30.000 fps | | Encode h264 main | 0x0 to 1920x1088 pixels, and/or 30.000 fps | | Encode h264 high | 0x0 to 1920x1088 pixels, and/or 30.000 fps |

    Vulkan Information

    Device Performance Information | Total Physical Memory (Gb) | 15 | | --- | --- | | Total Disk Space (Gb) | 953 | | Hardware Concurrency | 12 | | System Commit Limit (Gb) | 31 | | D3D11 Feature Level | 12_1 | | Has Discrete GPU | yes | | Software Rendering | No |

    Diagnostics | 0<br>| b3DAccelerationEnabled | true |<br>| --- | --- |<br>| b3DAccelerationExists | true |<br>| bAGPEnabled | true |<br>| bAGPExistenceValid | true |<br>| bAGPExists | true |<br>| bCanRenderWindow | true |<br>| bDDAccelerationEnabled | true |<br>| bDriverBeta | false |<br>| bDriverDebug | false |<br>| bDriverSigned | false |<br>| bDriverSignedValid | false |<br>| bNoHardware | false |<br>| dwBpp | 32 |<br>| dwDDIVersion | 12 |<br>| dwHeight | 1440 |<br>| dwRefreshRate | 120 |<br>| dwWHQLLevel | 0 |<br>| dwWidth | 2560 |<br>| iAdapter | 0 |<br>| lDriverSize | 1130032 |<br>| lMiniVddSize | 0 |<br>| szAGPStatusEnglish | Enabled |<br>| szAGPStatusLocalized | 已啟用 |<br>| szChipType | NVIDIA GeForce RTX 2060 SUPER |<br>| szD3DStatusEnglish | Enabled |<br>| szD3DStatusLocalized | 已啟用 |<br>| szDACType | Integrated RAMDAC |<br>| szDDIVersionEnglish | 12 |<br>| szDDIVersionLocalized | 12 |<br>| szDDStatusEnglish | Enabled |<br>| szDDStatusLocalized | 已啟用 |<br>| szDXVAHDEnglish | Supported |<br>| szDXVAModes | |<br>| szDescription | NVIDIA GeForce RTX 2060 SUPER |<br>| szDeviceId | 0x1F06 |<br>| szDeviceIdentifier | {D7B71E3E-5C46-11CF-9371-06600EC2D235} |<br>| szDeviceName | \.\DISPLAY1 |<br>| szDisplayMemoryEnglish | 16195 MB |<br>| szDisplayMemoryLocalized | 16195 MB |<br>| szDisplayModeEnglish | 2560 x 1440 (32 bit) (120Hz) |<br>| szDisplayModeLocalized |

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  4. 匿名
    2022-07-15T10:11:15+00:00

    再次感謝您分享的資訊,我們已經記錄了這個情況並進行分析,這需要一些時間,如果有任何進展我將更新這個帖子

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  5. 已刪除

    由於違反我們的規範,因此已刪除此答案。 在採取動作之前,會透過自動化偵測手動報告或識別答案。 如需詳細資訊,請參閱我們的管理辦法。


    已關閉註解。 深入了解