When attempting to launch Rocket League (Epic Games Launcher), the game loads briefly and crashes, prompting an Easy Anti-Cheat (EAC) pop-up that flags an "Untrusted system file".
Fixing or replacing the flagged .dll does not resolve the issue, as EAC simply flags a different system file on the subsequent launch.
Cross-Game & System Diagnostics:
Other EAC Games Tested: Tested Apex Legends, Fortnite, and Dead by Daylight (all using Easy Anti-Cheat). All of them launched and played perfectly without any EAC errors or crashes.
SFC / DISM Checks: Ran sfc /scannow and DISM /Online /Cleanup-Image /RestoreHealth. Both returned: "No component store corruption detected. The operation completed successfully."
EAC Troubleshooting: Reinstalled EAC via EasyAntiCheat_Setup.exe, cleared Certificates folder, verified game files in Epic Games Launcher.
Crash Log / Dump Details: Minidump stack shows thread crashes involving HttpManagerThread and Libwebsocket during the EAC initialization phase.
Question: Since system files are verified clean and other EAC-protected games run fine, what Rocket League-specific module, driver conflict, or memory injection policy could cause EAC to mark clean Windows DLLs as untrusted exclusively for this game? How can I trace the active process causing this?