In Rust, when dealing with async functions as event handlers, you can use the async keyword to define your event handler as an asynchronous function. However, since event handlers in Windows APIs often expect a synchronous function, you may need to adapt your approach. One common method is to use a separate async runtime to handle the async call within the event handler.
Here's how you can modify your properties_changed_handler to use an async runtime:
use tokio; // Ensure you have the tokio crate in your Cargo.toml
fn properties_changed_handler(a: Ref<'_, MediaSession>, _: Ref<'_, PropertiesChangedEventArgs>) -> windows::core::Result<()> {
let session = a.unwrap();
// Spawn a new async task to handle the async call
tokio::spawn(async move {
if let Ok(playback_infos) = session.TryGetMediaPropertiesAsync().await {
let playback_type = playback_infos.PlaybackType().unwrap();
// Handle playback_type as needed
}
});
Ok(())
}
fn session_changed_handler(a: Ref<'_, MediaManager>, _: Ref<'_, SessionChangedEventArgs>) -> windows::core::Result<()> {
let local_manager: &MediaManager = a.unwrap();
let session = local_manager.GetCurrentSession()?;
session.MediaPropertiesChanged(&TypedEventHandler::new(properties_changed_handler))?;
Ok(())
}
In this modified version, tokio::spawn is used to run the async function in a separate task, allowing you to call TryGetMediaPropertiesAsync without blocking the event handler. Make sure you have the tokio crate added to your project to use this approach.
References: