It seems I’ve found a solution to my problem. It appears the issue stemmed from the video adapter settings, where the monitor refresh rate was set to 59.95 Hz instead of the expected 60 Hz. The 59.95 Hz frequency is the NTSC television standard, and it seems that the HAGS (Hardware-Accelerated GPU Scheduling) feature in Windows 11 doesn't handle this standard well, leading to a 1 Hz synchronization mismatch. An AI explained to me that since HAGS is less strict regarding synchronization in Windows 10, this 1 Hz discrepancy doesn't cause any issues there. By creating a custom profile set to exactly 60 Hz, the problem has been resolved.
- The issue does not occur when HAGS is disabled.
- The problem arises in games using DX11, DX12, and Vulkan.
- The issue persists regardless of whether "Optimizations for windowed games" is enabled or disabled. Also, my monitor does not support HDR.
Additionally, I tested both HDMI 1.4 and DisplayPort 1.2 connections, but it made no difference; the default setting remained 59.95 Hz, resulting in that 1 Hz mismatch, whereas everything works perfectly at 60 Hz.
I also tried creating a profile at 57.95 Hz, and the 1 Hz issue did not appear. This leads me to believe that the problem lies within the default profile settings—though I’m not certain whether this profile originates from Nvidia or Windows—as it contains other parameters, beyond just the refresh rate and resolution, that might be conflicting with HAGS. I’m still testing my theories; hopefully, this will be helpful to someone and the developers will fix it.