Hi James Parker,
The image appears to show that reflections and transparency are rendering differently between objects, which can sometimes indicate a graphics driver issue, a shader compilation problem, or an application-specific rendering setting rather than a hardware failure.
A few things you can try:
- Update or reinstall your graphics driver directly from the GPU manufacturer's website.
- Clear the DirectX Shader Cache in Settings > System > Storage > Temporary files, then restart the PC.
- If the application supports different rendering APIs (such as DirectX 11, DirectX 12, or Vulkan), test an alternative renderer to see whether the behavior changes.
- Check whether the issue occurs in other 3D applications. If it is limited to a single application, the problem may be related to that application's graphics configuration or assets.
It would also be helpful to know your GPU model, graphics driver version, and the name of the application shown in the screenshot. That information can help determine whether this is a shader-cache issue, a driver compatibility issue, or an application-specific rendering problem.
I hope this helps point you in the right direction. Feel free to share the additional details, and the community can help investigate further.
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